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The Cow Creature is one of the starting Creatures in Black and White 2.

He tends to be an excellent entertainer for villagers, provides modest-to-intense morale boosts & combat support to soldiers, and is the most friendly of all the Creatures.

He is decently intelligent, but can lack brute force in a fight. Being a naturally-gentle, simple-minded soul, appreciating your attention, this perhaps leads to him not knowing best how to utilize his strength efficiently in a fight, although he has the mass to be a force reckoned with, on the battlefield.

He is not as industrious as the Ape, but still does a decent job.

At the very least, he might inadvertently crush his foes, or efficiently cast his Miracles to quash their retaliations. By no means, is the Cow fast (unless it really puts effort in, to hoofing it), and perhaps lacking a bit, in stamina, too; in short terms, not particularly energy-efficient.

The Cow's Efficacy When Assigned a Role[]

  • The Entertainer: A good god can make for a thoroughly vibrant, joyful, playful Entertainer of their villagers, with the Cow, in how it brings a sense of peace and happiness to your villagers, caring for & healing villagers; as well, it can almost even terrify your platoons with its potential for unfettered fury, a kind of rage that only a bull can channel, as it stamps, chuffs and snorts, and prepares to charge the enemy ranks by the horns, showing its promise for endurance with its thick, war-torn hide; showing, in no uncertain terms, that it is using all of its discipline to contain its urge to go on a furious, indiscriminating rampage. All this to say, unsuspecting though it may first appear, it can serve excellently to bolster your platoon's morale, udderly invigorating them before leading a stampede on your enemies, to trample them under foot.
  • The Gatherer: A good, or industrious god might find the Cow thrives, in fertilizing and watering (and sometimes grazing on) woodlands with care, spending time amongst farmers and foresters, watering (and fertilizing) fields, basking in the sun, playing with animals in meadows, uprooting large trees (and even throwing them to your Storehouse). However, his greatest distractions (much like the Ape's), aside from nature and animals, may be idle or working villagers, in his earnest interest to keep them entertained. If not that, he might be tempted to snack on your crops, every now and again, to keep himself fattened up.
  • The Builder: A wholly industrious god might find that the Cow can, albeit clumsily, use its modest and sincere efforts to help raise buildings from their foundations, throwing or carrying building materials where they need to go (with sometimes awkward aim), or at least morally supporting Disciple builders, and being eager to tend and repair damaged buildings. When he does put his mind to raising a building, he'll put as much effort as he can into the work, until he's wholly and undoubtedly exhausted of every ounce of his energy.
  • The Soldier: Lastly, a defensive or aggressive god may find that, when a Cow is bullied to the battlefield... at some point, it might not make much provoking for it to send heads rolling. Just as with the mighty displays it uses to rally the morale of friendly platoons, it delivers on its promises. Its udders are deceiving and distracting, from the set of horns it puts to excellent use, to bury its enemies. It puts in surprising effort at chasing down its enemies as best as its agility will allow it, and its stamina in battle is honorable. With a mixture of Miracles and berserk, frenzied attacks, it uses its weight to send enemy platoons flying, for those unfortunate enough not to have been more quickly crushed; like the Ape, the Cow can also bring down siege engines with one fell swoop. Likewise, the Cow serves as an absolutely terrifying, imposing unit of a war-beast, threatening far worse to its foes than they can deal in harm, to it; in this way, he's a great deterrent for enemy platoons on the assault, utilizing similar territorial displays of aggression to the Ape (hoofing the ground in preparation to charge, roaring in victory after it conquers an enemy Creature); its body language, more than its cries of anger, tell enemies not to bite off more of this beefsteak than they can chew.
    • Editor's note: You can bet all your money, that if you ask an evil-aligned cow if it's "Got Milk?", that it will flatten you before you can finish your question.

The cow generally tends to sway, in alignment, more to good rather than evil.

  • Note: As a fighter against enemy Creatures, the Cow has the most powerful attack (the tiger performs the same move, meanwhile the Ape's version is weaker. The Wolf is not observed to use such a move, at all).

This attack, a body press (that can be used from afar, especially right at the beginning of a fight), when your Cow is stronger than the enemy Creature (though, this attack seems like it depends on strength [muscle and size], combat skill, current Creature health, and possibly weight), or after the Cow throws his enemy to the ground (by performing an uppercut to the enemy Creature's head).

If you do need a fighting Creature, consider improving the Cow's strength, as he'll almost never train it by himself.

The body press attack doesn't require any upgrade to the warrior skill (in the Tribute menu) to be triggered, but the combo of attacks that the Cow can perform, will do more damage with those upgrades.

Good Cow, Neutral Cow, Evil Cow.
Good Cow, Neutral Cow, and Evil Cow.
Black & White 2 Cow Mugshot




Creatures
Black and White
Starting Creatures Ape / Cow / Tiger
Unlockable Creatures Brown Bear / Chimpanzee / Lion / Polar Bear / Sheep / Tortoise / Wolf / Zebra
Creature Isle Only Chicken / Crocodile / Rhinoceros
Hacked Creatures Ogre / Rhinoceros
Patch Only Gorilla / Horse / Leopard / Mandrill
Black and White 2
Starting Creatures Cow / Lion / Ape / Wolf
Unlockable Creatures Tiger
Battle of the gods Starting Creature Turtle
Antagonist Creatures Wolf / Tiger / Gorilla / Undead Gorilla