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Khazar

Khazar

Khazar is one of the god NPCs from Black & White.

In Land 1, he saves the player from Nemesis by opening a vortex to Land 2.

In return for the player's help against Lethys, he teaches him/her about disciples, worshipping and the worship site, new miracles such as fireball and physical shield, and gestures.

He also sends a craftsman from his own village, who helps the player to build his/her settlement by teaching him/her about the workshop and scaffoldings (rewarding the player with the forest miracle, should he/she succeed in his gold story scroll quest).

Khazar encourages the player to gain influence over the land towards Lethys, so they can defeat him. However, after the player proves to be too strong (by taking many villages), Nemesis shows up and torches one of Khazar's villages with many fireballs. Angered at Lethys for failing to stop the player, Nemesis uses the power of three creeds to destroy Khazar's temple, killing him. Nemesis also kills Khazar's creature with an increased Mega-Blast and orders Lethys (who sends in his creature) to retrieve the piece of the creed that's inside the creature's dead body.

Trivia[]

  • Sometimes, when the player encounters Khazar for the first time, a bug causes him to have no symbol, while Lethys appears with Khazar's symbol. This can be fixed by exiting the game and the reentering it.
  • Khazar has a friendly attitude and cooperative nature towards the player.
  • No matter what the player does, Khazar cannot be saved. Nemesis is scripted to destroy his temple when the player and/or Khazar has expanded enough to become a serious threat.
  • You can actually interact with his creature as if it were your own, besides having a leash you can whack him or reward him to eat.
  • You can make your own Greek village using scaffolds from his workshop.
    • Sometimes this action will trigger Nemesis' appearance and kill Khazar earlier than he's supposed to.
  • If the player or his/her creature attacks (as in damage or harm) Khazar's buildings or villagers, he'll confront the player and express bewilderment or remind him/her whose territory it is or that Lethys is the enemy.
  • Should Khazar lose a village (this is extremely rare), he'll come up to the player and literally beg (almost scream, even) for assistance, with a far greater sense of urgency than his usual "help me save this land from Lethys" speeches.
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