
An Aerial view of Land 3
Land 3 (in Black and White 2), is the the second proper tutorial land.
The player starts out in an abandoned Greek settlement, which contains some pre-existent buildings, including a storehouse and a creature pen.
Towns and Geography[]
Towns[]
There are five towns (including the player's): four that are neutral Norse villages, and do not have influence rings of their own; and, the player's, a Greek town.
- Pyrenon
- Fern
- Starting Food: 0
- Starting Wood: 0
- Starting Ore: 0
- Starting Population: 20
- Starting Impressiveness: 957
- Impressiveness to capture: 4,466
- Fallow
- Starting Food: 0
- Starting Wood: 0
- Starting Ore: 0
- Starting Population: 15
- Starting Impressiveness: 1,462
- Impressiveness to Capture: 4,846
- Rockridge
- Starting Food: 0
- Starting Wood: 0
- Starting Ore: 0
- Starting Population: 20
- Starting Impressiveness: 997
- Impressiveness to capture: 7,346

The town of Stonepeak
- Stonepeak
- Starting Food: 2,673
- Starting Wood: 4,698 - 5,010
- Starting Ore: 4,158
- Starting Population: 20
- Starting Impressiveness: 1,136
- Impressiveness to capture: 8,433
Ore Mines[]
- Mine 1
- Total units of ore: 9,658
- Location: Closest to player's town, jut out side the starting influence ring.
- Mine 2
- Total units of ore: 5,400
- Location: On the edge of the cliff side, east of the town.
- Mine 3
- Total units of ore: 3,929
- Location: Cliff face, above Fallow.
- Mine 4
- Total units of ore: 1,964
- Location: Mountain side, north of Fern.
- Mine 5
- Total units of ore: 1,964
- Location: mountain side west of Rockridge.
- Mine 6
- Total units of ore: 3,929
- Location: Mountain-side of forests, south of Stonepeak.
- Mine 7
- Total units of ore: 3,929
- Location: On a ridge, about halfway between Rockridge, and Stonepeak, and slightly north.
- NOTE 1: Resource values of rivaling towns, are recorded as from the earliest possible point the player is able move around the land, freely. These values may also shift, because of random variables determined upon starting the land.
- NOTE 2: "Impressiveness to capture" values, are also recorded as from the earliest possible point the player is able to move around the land, freely, and before any additional buildings have been built. These values may also shift, because of random variables determined upon starting the land.
Platoons and Strategy[]

One of the three Rogue Platoons
Rogue Norse Platoons[]
- Platoon 1:
- Health: 100
- Troops: 15
- Level: 1 (Conscripts)
- Tribe: Norse
- Behavior: Moves around randomly, on the opposite end of the land, from your town. Doesn't seem to wander far from Rockridge.
- Platoon 2:
- Health: 100
- Troops: 15
- Level: 1 (Conscripts)
- Tribe: Norse
- Behavior: Moves around randomly, on the opposite end of the land, from your town. Only patrols between Rockridge and Stonepeak.
- Platoon 3:
- Health: 100
- Troops: 15
- Level: 1 (Conscripts)
- Tribe: Norse
- Behavior: Moves around randomly, on the opposite end of the land, from your town. Doesn't leave the vicinity of Stonepeak.
Strategy[]
For this land, it is typically best, just to increase your town's impressiveness to 9,000, so that upon completing the tutorials, you automatically win the land (due to the other two towns' villagers migrating to you).
If, however, you want your creature to obtain some battle experience and some muscle, it is advisable to have him take care of the platoons. If not, it's best if you left them alone.
Scrolls and Objectives[]
Bronze Tutorials:[]
- Road Tutorial: Learn how to place roads. Tribute earned: 2,000
- Toolbar Tutorial & Objectives: Tribute earned: 0
- Time of Day tutorial: Tribute earned: 2,000
Silver Quests:[]
- Paternity Suit: you are blamed for the pregnancy of a mortal villager's daughter, via immaculate conception
- Tribute earned by paying the dowry: 20,000
- Tribute earned by following the daughter: 20,000
- Silence the Rooster. Use sundial mode to silence a rooster. Tribute earned: 10,000
- Kill the Rooster. Keep using the sundial until the rooster dies of exhaustion. Tribute earned: 10,000
Gold Story:[]
- Starving villagers: Learn to feed the village. Tribute earned: 2,000
- Town Center Tutorial: Learn how the Town Center works, and how to use it. Tribute earned: 0
- Building Tutorial: Learn how to build structures. Tribute earned: 0
- Toolbar Tutorial: Learn all about the tool bar. Tribute earned: 0
- Soldier Tutorial: Learn how to recruit and control soldiers, as well as how to take over towns. Tribute earned: 0
- Creature tutorial: Learn how to use and control your Creature. Tribute earned: 0
- Depart Land: Move on to the next land. Tribute earned: 0
Objectives:[]
- Re-establish the village. Total tribute: 13,000 (17,000?)
- Create 3 disciple Farmers. Tribute Earned: 2,000
- Create 3 disciple Foresters. Tribute earned: 2,000
- Create 3 disciple Breeders. Tribute earned: 2,000
- Create 3 disciple Builders. Tribute earned: 2,000
- Increase population to 75 people. Tribute earned: 5,000
- Build a temple. Tribute earned: 0
- Accept migration. Tribute earned: 0 (aside from Tribute rewarded for accepting migrations)
- Place 12 [Villa] foundations. Tribute earned: 0
- Construct 12 Villas. Tribute earned: 0
- Build a [Melee] Armory. Tribute earned: 0
- Recruit a platoon. Tribute earned: 0
- Take over a town. Tribute earned: 0
- Take over every town. Tribute Earned: 5,000 (?)
- Increase [your] impressiveness total to 9,000. Tribute earned: 10,000
- Discover every 'Did You Know?' sign in the land. Tribute earned: 2,000