Land 4 is the first land of Black & White revisited. Once a beautiful place, it was ravaged by Nemesis, who was angry at the local villagers for worshipping the player character.
After Nemesis got bored with them, he abandoned this land, but left guardian stones to continue to terrorize the villagers with raining fireballs, heavy lightning and the red sky. The player must solve all of these problems, and decurse an undead village to find the second part of the Creed and move forward to the final duel against Nemesis on Land 5.
Land 4 has two Norse villages, one Japanese village, one Aztec village, and the undead village (which is an Aztec village with nothing but abodes, that can't be converted). The other Norse "village" is just two houses in a valley near the other end of the island and converting it won't add any miracles to the worship site.
As in Land 1, Land 4 also has a creature breeder, but they both offer the same creatures.
Gold Story Scrolls[]
Silver Reward Scrolls[]
- The Fish Puzzle
- The Treacherous Path (Bugged and impossible to complete in versions 1.0 and 1.1)
- Creature Breeder
Non-Scroll Challenges[]
- Rescue Thomas
- The Japanese Totem Puzzle (this is different from the first guardian stone puzzle)
Available Creatures[]
- Tortoise (Complete "The Fish Puzzle" silver reward scroll challenge)
- Wolf (Complete "The Treacherous Path" silver reward scroll challenge after downloading patch 1.2)
- Gorilla (Visit the creature breeder after downloading the creature packs)
- Horse (Visit the creature breeder after downloading the creature packs)
- Leopard (Visit the creature breeder after downloading the creature packs)
- Mandrill (Visit the creature breeder after downloading the creature packs)
- Rhinoceros (Visit the creature breeder with the unofficial patch)
Tips[]
Surviving the initial chaos on Land 4 can be tough, but there are ways to make it easier:
Before heading for Land 4, there's a trick that can be done on Land 3: after loading the vortex with everything the player wants on Land 4, and both the Egyptian and Tibetan worship sites are built (or just Egyptian, if Lethys is spared), then teleport miracles should be placed in front of them. After that, another teleport miracle must be placed right next to the vortex to Land 4 and the totems raised at these villages to 100%. The villagers will all attempt to get to the worship site via the teleporter and be sucked into the vortex, saving the player lots of time! Also If the player spares Lethys last village but takes all of the food out of the store, Lethys will continually resupply the storehouse, so the player can use him as a free source of food which can of course be thrown into the vortex.
Now that the player has a hefty supply of worshippers, it is really up to them: they could ignore your Norse village on Land 4, and attempt to convert the nearby Japanese village as fast as they can, gaining access to the totem puzzle (bringing in some flock one-shot miracles, artifacts and making sure the creature is able to impress villagers with miracles to accomplish this).
Another option is to defend the initial village, establishing a foothold to fight from. To do this, the player must place the village totem at around 50-60% (or more) and keep the worshippers fed and rested. With that much prayer power, the player can erect several small spiritual shields around key targets such as the village center, and the nearby fields forming a "wall" of protection to block those fireballs (remembering that multiple, smaller spiritual shields are easier to maintain than a single, larger one).
Here are some key locations that should be protected:
- The Village Store (if the player decides to build one).
- The Village Center.
- The houses near the shore.
- The fields of grain.
- The Worship site.
Alternatively the player can use micro management to protect the village by manually catching all incoming fireballs. This is best done by moving the camera behind the fire balls and slowing down game speed. With the camera behind the fireballs the player will be looking at their area of influence instead of outside their influence, ensuring they can act. Once a fireball has been caught, keep the action button held down and move the hand to the next to catch more. The fireballs can then be de-cast once the fireballs rain pauses.
Once the player feels confident in the village's safety, the creature can be sent over to the Japanese village to start impressing them.
Trivia[]
- The fireballs don't initially do damage, they will start to when Whitey says some are getting close to the village.
- After learning what happened to the land, the Norse village will periodically be attacked by gremlins (which are just smaller versions of the ogre creature), who will snatch villagers. They can be easily scared by throwing rocks at them or by the creature. If they are killed, they will become human upon death.
- There is one Celtic house and one Indian house that are each an uninhabitable village. However, the player can place 5 scaffolds near each of them to create a new village center of that type. While those villages will not provide miracles at their worship sites, the villages can be used to create scaffolds that will create Celtic or Indian wonders.
- There is also a lone Norse house that is an uninhabitable village, but it is of no use since there are already Norse villages.
- On one of the mountains, near the Fish Puzzle, are what appear to be three women, drawn as textures.
Places | |
---|---|
Black & White | |
Eden | Land 1 Land 2 Land 3 Land 4 Land 5 God's Playground Isle of Creatures Skirmish: Two Gods Skirmish: Three Gods Skirmish: Four Gods |