Land 7, the last and greatest homeland of the Japanese, is where you'll face both Japanese brothers. Subjectively, the only real threat is the aggressive brother of the two, as he'll send big armies to conquer you, and Earthquake Miracles from an Epic Wonder, to decimate you.
On the other side of the island awaits your rivals, in their capital city.
Towns and Geography[]
Settlements[]
There are ??? towns (including the player's): ??? that are (neutral or enemy-controlled) Japanese villages, the former (neutral) settlements of which, do not have influence rings of their own; and, the player's, a Greek town.
Towns[]
- ???
- Starting Food: ???
- Starting Wood: ???
- Starting Ore: ???
- Starting Starting Population: ???
- Starting Impressiveness: ???
- Impressiveness to capture: ???
- ???
- Starting Food: ???
- Starting Wood: ???
- Starting Ore: ???
- Starting Starting Population: ???
- Starting Impressiveness: ???
- Impressiveness to capture: ???
- ???
- Starting Food: ???
- Starting Wood: ???
- Starting Ore: ???
- Starting Starting Population: ???
- Starting Impressiveness: ???
- Impressiveness to capture: ???
- ???
- Starting Food: ???
- Starting Wood: ???
- Starting Ore: ???
- Starting Starting Population: ???
- Starting Impressiveness: ???
- Impressiveness to capture: ???
- ???
- Starting Food: ???
- Starting Wood: ???
- Starting Ore: ???
- Starting Starting Population: ???
- Starting Impressiveness: ???
- Impressiveness to capture: ???
- ??? (Japanese capital)
- Starting Food: ???
- Starting Wood: ???
- Starting Ore: ???
- Starting Starting Population: ???
- Starting Impressiveness: ???
- Impressiveness to capture: ???
- NOTE 1: Resource values of rivaling towns, are recorded as from the earliest possible point the player is able move around the land, freely. These values may also shift, because of random variables determined upon starting the land.
- NOTE 2: "Impressiveness to capture" values, are also recorded as from the earliest possible point the player is able to move around the land, freely, and before any additional buildings have been built. These values may also shift, because of random variables determined upon starting the land.
Platoons and Strategy[]
Platoons[]
- Platoon A:
- Health: ???
- Troops: ???
- Level: ??? (???)
- Tribe: Japanese
- Behavior: ???.
- Platoon B:
- Health: ???
- Troops: ???
- Level: ??? (???)
- Tribe: Japanese
- Behavior: ???.
- Platoon C:
- Health: ???
- Troops: ???
- Level: ??? (???)
- Tribe: Japanese
- Behavior: ???.
Strategy[]
Take quick note, and control of your surroundings (ideally, pause the game as soon as you gain control, to begin planning your next courses of action).
As should be immediately obvious, the most lacking resource available to you, is wood (remember, you can use the Water miracle to grow more trees); ore is rather plentiful, this time around.
The enemy will attack you with their first Earthquake miracle, shortly after the land starts. If you have control of your hand, when an Earthquake begins, begin scrubbing the ground with hand-gestures, if you have them unlocked, to slow the spread of fissures.
A good way to deal with this Land's enemies, as easily as possible, is to damage the enemy Earthquake Wonder, with a series of thrown boulders, a Fire or Meteor miracle, or by setting a tree on fire with Lightning or the aforementioned miracles, and quickly picking the tree up, and holding it over the Earthquake Wonder; this may slow the enemy down from ever casting it.
The best town to capture is the center-most one on the island, being that it's host to a large amount of ore, and due to it providing quick, direct access to the surrounding land.
You may also be able to damage the enemy walls, remotely, with thrown rocks, if you prefer not to create siege engines, or have your Creature begin an assault.
There's an imposing number of enemy bowmen, patrolling the area, including those stationed on walls, or protected by ranks of swordsmen.
Considering the aforementioned, your Creature will likely die if you are aggressive with it, especially if it faces off against (swordsmen supported by) Archers.
It may be wise to station archers on walls, and catapults behind the walls, to defend your city (and utilize your Creature as a protector).
The enemy may try to re-capture settlements from you, with much of their replenish-able forces, so be wary.
As with the last Japanese lands, beware the enemy Japanese archers, as they can dispatch multitudes of your units, if the former are located on higher elevations, or mounted atop walls.
Scrolls and Objectives[]
Gold Story[]
- Win the land. Tribute earned: ???
- Depart Land: Move on to the first Aztec homeland.
Silver Quest[]
- The Black Adepts: There's a town named ???, near a walled city, that, when captured, will make a silver scroll appear; the evil method to complete this objective, is to add villagers to the prayer ritual around the statue; then, the statue will melt in lava, burning the people around it. The good method to complete the objective, is to catch the people in your hand, one by one, then pressing the backspace key/shaking your hand to put them down. Once all villagers are saved, they'll destroy the statue. Tribute earned: ???
- Explosive barrels: the objective is to throw these barrels (or Fire miracles) towards unlit pyres, seen in certain locations around your settlement. It's easier to have won the land, for infinite influence, to complete this silver scroll. Tribute earned: ???
- Monster in the Mine: This quest is most probably triggered by building a Melee Armory or Melee Platoon and collecting 15,000 ore from the nearby mine. You must order a substantially-sized melee platoon to march on the mine [archer platoons probably won't work]. Note, the monster inside might kill off any villagers/Disciple Mineworkers that dare enter the mine, hindering ore harvesting. Worse things might happen, if you place villagers on the mine, and the consciences might make funny quips, if you use the leash to direct your Creature's attention to the mines; something to the effects of "Your Creature is too big to fight the monster effectively, in the small mine ducts". When your platoon emerges, victorious, from the fight with the monster, they come out more experienced (although, invariably, they'll sustain some casualties, which can be addressed with the Healing miracle, and merging fresh platoons into the newly-seasoned group. Tribute earned: 40,000
- It's possible that the mine may also be burnt, by using the Fire miracle, poured or thrown (likewise, with the Lightning and Meteor Miracles; visually, the mine will catch fire, and the monster MAY die [needs testing], although the downsides of this tactic are that you wouldn't be able to get a little bit of military training out of it, villagers near the mine may die, and you might not receive other rewards.
Bronze Tutorial[]
- None
Objectives[]
- Heal Nearby Cows
- A nearby villager will insult you because his 5 cows are diseased. If you heal all of the cows, he will apologize and award you 6,000 tribute, if you kill one cow and heal the rest, he will offer 5,000 tribute. Killing 2 cows and healing the rest gives 3,000 tribute. Killing 3 cows and healing 2 gives you 1,000 tribute. 1 or 0 living cows gives you no tribute.
- ???
- ???
- ???
- ???
- Note: There's an achievement/objective that requires you to protect villagers with the Shield miracle (poured, not thrown); what you need to do, is to deflect enemy attacks in projectile-forms (this is easier to do, before you win the land); a recommendation would be, to mount archers on a wall, where enemies tend to patrol towards (ideally, dispatch of the enemy Creature first, if he's around), and cast a modest-sized shield around the walls & your archers, when enemy archers come to attack you (or provoke them to chase you in this way), if not enemy catapults. They'll target your bowmen, and you should easily be able to deflect 15 arrows to complete the objective.