The Wolf is one of the starting Creatures in Black and White 2.
Good Wolf, Neutral Wolf, and Evil Wolf.
A very solitary, shy and and hide-away Creature, that usually vocalizes little need for attention, which makes him a more natural learner (that is, by trial and error), but also somewhat forgettable in the game, making him potentially dangerous for friendly villagers, when he considers his snacking options. He is also the fastest creature in the game, traveling great distances at speed. He prides himself on his claws and fangs, but also for his smarts... though, in this case, smarts just might mean that, when he's given directions and taught morals, he learns fast, aside from his instinctive abilities.
The nature of the animal, itself, indicates that it has great speed, and pretty modest strength and fighting-power, with its own unique combat style, relative to those of other Creatures.
The Wolf's Efficacy When Assigned a Role[]
- The Entertainer: A good god can make for a decent, playful Entertainer of their villagers, with the Wolf, as well as exhilarating your platoons and bolstering their morale, when they hear its howl, and prepare to charge head-first into battle.
- The Gatherer: A good, or industrious god might find the Wolf apt at decently at tending woodlands, and watering fields, and speedily gathering crops and other resources, such as uprooting large trees. However, it might get distracted by a wealth of farm animals wandering through meadows, and decide to pause work for a snack.
- The Builder: A wholly industrious god might find that the Wolf quickly darts to building foundations, to begin erecting them with materials, and see him focus all of his effort on raising them, with or without villagers' help.
- The Soldier: Lastly, a defensive or aggressive god may find that, when a Wolf is forced to step up to the task, it will excel at swiftly chasing down, and making mince-meat of enemy platoons. Likewise, probably an excellent deterrent for enemy platoons, due to its potential for ferocity and relentless predator-instincts. Its bite will invariably be far worse than its bark, if nothing else.
As the Wolf becomes more Good, the fur on the top of his head, on his forearms and lower legs, and on his lower back first begin to lighten and turn white, followed by the rest of his fur. His muzzle lengthens and his nose becomes much larger, and he is often smiling, giving him a goofy, somewhat cartoon-like appearance.
As the Wolf becomes more Evil, his claws lengthen, the lighter areas of his fur redden slightly, and his muzzle lengthens. The fur around his neck and along his back darkens until it makes a sharp contrast with the lighter fur on his face, forearms, stomach, and upper legs. His fangs also lengthen and show even when his mouth is closed.
The wolf probably has a proclivity for neutrality (leaning towards evil), but is very malleable in swaying towards goodness ("Who's a good boy, who wants a pet? You do!") and evil ("The big bad wolf, ready to eat anything smaller than itself!"). Despite it hanging in the tender balance of neutrality, it can serve very effectively as an agent of either good, or evil, for defensive or offensive combat.
One good boy, giving you puppy eyes, hoping you'll choose him!
| Creatures | |
|---|---|
| Black and White | |
| Starting Creatures | Ape / Cow / Tiger |
| Unlockable Creatures | Brown Bear / Chimpanzee / Lion / Polar Bear / Sheep / Tortoise / Wolf / Zebra |
| Creature Isle Only | Chicken / Crocodile / Rhinoceros |
| Hacked Creatures | Ogre / Rhinoceros |
| Patch Only | Gorilla / Horse / Leopard / Mandrill |
| Black and White 2 | |
| Starting Creatures | Cow / Lion / Ape / Wolf |
| Unlockable Creatures | Tiger |
| Battle of the gods Starting Creature | Turtle |
| Antagonist Creatures | Wolf / Tiger / Gorilla / Undead Gorilla |